| Artikelnummer | 231875861 | Erscheinungsdatum | 2026/06/18 | Listenpreis | €14.98 | Modellnummer | 231875861 | ||
|---|---|---|---|---|---|---|---|---|---|
| Kategorie | |||||||||
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence. Read more
| ASIN | B01N0M2WYN |
|---|---|
| XRay | Not Enabled |
| Format | Print Replica |
| ISBN13 | 978-3319427164 |
| Edition | 1st ed. 2016 |
| Language | English |
| File size | 10.7 MB |
| Page Flip | Not Enabled |
| Publisher | Springer |
| Word Wise | Not Enabled |
| Print length | 253 pages |
| Accessibility | Learn more |
| Part of series | Computational Synthesis and Creative Systems |
| Publication date | October 18, 2016 |
| Enhanced typesetting | Not Enabled |
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